Script:
- Code: Select all
# Please fill in following variables or let this script
# guess correct values.
# Game installation directory
#
# You can set this in GAME_PATH environment variable
# GAME_PATH=""
# libSDL.so
#
# You can set this in LIBSDL environment variable
# LIBSDL=""
# Temporary directory
TMP_DIR="/tmp"
# Use 'find' if can't locate the game or libSDL otherwise
USE_FIND="yes"
# SDL audio driver
SDL_AUDIODRIVER="pulse"
# Just extract et-sdl-sound.so
ONLY_EXTRACT="no"
# Do not touch anything below this line!
SCRIPT_NAME='et-sdl-sound'
GAME_BIN='et.x86'
GAME_DIR='enemy-territory'
[...] Its so long.
I have tried with alsa and pulse as SDL_Audodriver
Initially, the game gave me an error saying "LibSDL1.2_0.so Not Found" But I installed It so now looks ok.
But I have not sound yet.
This is what the game report about libsdl on the konsole at start:
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[et-sdl-sound] info : et.x86 is installed to /usr/local/games/enemy-territory
[et-sdl-sound] info : 32-bit libSDL.so is installed to /usr/lib/libSDL-1.2.so.0.11.3
[et-sdl-sound] info : library is written to /tmp/et-sdl-sound.so
[et-sdl-sound] info : launching the game...
Read /usr/local/games/enemy-territory/et.x86 (1538888 bytes)
0x817d6c0: e9 3b 5e 62 ef
0x817dce0: e9 5b 58 62 ef
0x817dd70: e9 0b 58 62 ef
0x817dd90: e9 2b 58 62 ef
0x817dd80: e9 7b 58 62 ef
Found ET 2.60 (CRC32 = 0x3b18a889)
Using SDL backend.
et-sdl-sound-r29 (Apr 13 2008 13:59:02, 3.4.6 (Gentoo 3.4.6-r2 p1.5, ssp-3.4.6-1.0, pie-8.7.10)) loaded.
ET 2.60 linux-i386 Mar 10 2005
Under Ubuntu, Debian and Arch, install the script and libsdl1.2 was enough.
Thanks.