[SOLVED] new mesa+dri driver update and Warthunder

[SOLVED] new mesa+dri driver update and Warthunder

Postby tis » Aug 28th, '21, 09:58

Hi,

I've just wrote a commendatory post about mga8 upgrade... :-)
WT worked with mga8 well, but now I have some updates, I've installed. Since this WT don't start, freeze and give video driver error code.
When I try to start it said that it works only with some fps (near 10) instead near 150-200fps

Code: Select all
aug 28 08:19:46 localhost [RPM][337232]: Transaction ID 6129d582 started
aug 28 08:19:48 localhost [RPM][337232]: erase lib64mesaegl-devel-21.1.7-1.mga8.x86_64: success
aug 28 08:19:48 localhost [RPM][337232]: erase lib64mesagl-devel-21.1.7-1.mga8.x86_64: success
aug 28 08:19:48 localhost [RPM][337232]: erase libmesagl1-21.1.7-1.mga8.i586: success
aug 28 08:19:48 localhost [RPM][337232]: erase libdri-drivers-21.1.7-1.mga8.i586: success
aug 28 08:19:48 localhost [RPM][337232]: erase lib64mesagl1-21.1.7-1.mga8.x86_64: success
aug 28 08:19:48 localhost [RPM][337232]: erase lib64dri-drivers-21.1.7-1.mga8.x86_64: success
aug 28 08:19:48 localhost [RPM][337232]: erase mesa-21.1.7-1.mga8.x86_64: success
aug 28 08:19:48 localhost [RPM][337232]: erase libmesaegl1-21.1.7-1.mga8.i586: success
aug 28 08:19:48 localhost [RPM][337232]: erase lib64mesaegl1-21.1.7-1.mga8.x86_64: success
aug 28 08:19:48 localhost [RPM][337232]: erase lib64glapi-devel-21.1.7-1.mga8.x86_64: success
aug 28 08:19:48 localhost [RPM][337232]: erase lib64gbm-devel-21.1.7-1.mga8.x86_64: success
aug 28 08:19:48 localhost [RPM][337232]: erase libgbm1-21.1.7-1.mga8.i586: success
aug 28 08:19:48 localhost [RPM][337232]: erase libglapi0-21.1.7-1.mga8.i586: success
aug 28 08:19:48 localhost [RPM][337232]: erase lib64mesakhr-devel-21.1.7-1.mga8.x86_64: success
aug 28 08:19:48 localhost [RPM][337232]: erase lib64gbm1-21.1.7-1.mga8.x86_64: success
aug 28 08:19:48 localhost [RPM][337232]: erase lib64glapi0-21.1.7-1.mga8.x86_64: success
aug 28 08:19:48 localhost [RPM][337232]: erase lib64mesavulkan-drivers-21.1.7-1.mga8.x86_64: success
aug 28 08:19:48 localhost [RPM][337232]: erase lib64ass9-0.15.0-1.mga8.x86_64: success
aug 28 08:19:48 localhost [RPM][337232]: erase lib64xatracker2-21.1.7-1.mga8.x86_64: success
aug 28 08:19:48 localhost [RPM][337232]: install lib64glapi0-21.2.1-2.mga8.x86_64: success
aug 28 08:19:48 localhost [RPM][337232]: install libglapi0-21.2.1-2.mga8.i586: success
aug 28 08:19:48 localhost [RPM][337232]: install lib64glapi-devel-21.2.1-2.mga8.x86_64: success
aug 28 08:19:49 localhost [RPM][337232]: install lib64mesakhr-devel-21.2.1-2.mga8.x86_64: success
aug 28 08:19:49 localhost [RPM][337232]: install lib64gbm1-21.2.1-2.mga8.x86_64: success
aug 28 08:19:49 localhost [RPM][337232]: install lib64gbm-devel-21.2.1-2.mga8.x86_64: success
aug 28 08:19:50 localhost [RPM][337232]: install lib64mesaegl1-21.2.1-2.mga8.x86_64: success
aug 28 08:19:50 localhost [RPM][337232]: install lib64mesavulkan-drivers-21.2.1-2.mga8.x86_64: success
aug 28 08:19:51 localhost [RPM][337232]: install lib64mesagl1-21.2.1-2.mga8.x86_64: success
aug 28 08:19:51 localhost [RPM][337232]: install mesa-21.2.1-2.mga8.x86_64: success
aug 28 08:19:52 localhost [RPM][337232]: install lib64dri-drivers-21.2.1-2.mga8.x86_64: success
aug 28 08:19:54 localhost [RPM][337232]: install libdri-drivers-21.2.1-2.mga8.i586: success
aug 28 08:19:54 localhost [RPM][337232]: install libgbm1-21.2.1-2.mga8.i586: success
aug 28 08:19:55 localhost [RPM][337232]: install lib64mesagl-devel-21.2.1-2.mga8.x86_64: success
aug 28 08:19:55 localhost [RPM][337232]: install lib64mesaegl-devel-21.2.1-2.mga8.x86_64: success
aug 28 08:19:55 localhost [RPM][337232]: install lib64ass9-0.15.1-1.mga8.x86_64: success
aug 28 08:19:56 localhost [RPM][337232]: install lib64xatracker2-21.2.1-2.mga8.x86_64: success
aug 28 08:19:56 localhost [RPM][337232]: install libmesaegl1-21.2.1-2.mga8.i586: success
aug 28 08:19:56 localhost [RPM][337232]: install libmesagl1-21.2.1-2.mga8.i586: success
aug 28 08:19:56 localhost [RPM][337232]: erase lib64mesaegl-devel-21.1.7-1.mga8.x86_64: success
aug 28 08:19:57 localhost [RPM][337232]: erase lib64mesagl-devel-21.1.7-1.mga8.x86_64: success
aug 28 08:19:57 localhost [RPM][337232]: erase libmesagl1-21.1.7-1.mga8.i586: success
aug 28 08:19:57 localhost [RPM][337232]: erase libdri-drivers-21.1.7-1.mga8.i586: success
aug 28 08:19:58 localhost [RPM][337232]: erase lib64mesagl1-21.1.7-1.mga8.x86_64: success
aug 28 08:19:58 localhost [RPM][337232]: erase lib64dri-drivers-21.1.7-1.mga8.x86_64: success
aug 28 08:19:58 localhost [RPM][337232]: erase mesa-21.1.7-1.mga8.x86_64: success
aug 28 08:19:59 localhost [RPM][337232]: erase libmesaegl1-21.1.7-1.mga8.i586: success
aug 28 08:19:59 localhost [RPM][337232]: erase lib64mesaegl1-21.1.7-1.mga8.x86_64: success
aug 28 08:19:59 localhost [RPM][337232]: erase lib64glapi-devel-21.1.7-1.mga8.x86_64: success
aug 28 08:19:59 localhost [RPM][337232]: erase lib64gbm-devel-21.1.7-1.mga8.x86_64: success
aug 28 08:20:00 localhost [RPM][337232]: erase libgbm1-21.1.7-1.mga8.i586: success
aug 28 08:20:00 localhost [RPM][337232]: erase libglapi0-21.1.7-1.mga8.i586: success
aug 28 08:20:00 localhost [RPM][337232]: erase lib64mesakhr-devel-21.1.7-1.mga8.x86_64: success
aug 28 08:20:00 localhost [RPM][337232]: erase lib64gbm1-21.1.7-1.mga8.x86_64: success
aug 28 08:20:01 localhost [RPM][337232]: erase lib64glapi0-21.1.7-1.mga8.x86_64: success
aug 28 08:20:01 localhost [RPM][337232]: erase lib64mesavulkan-drivers-21.1.7-1.mga8.x86_64: success
aug 28 08:20:01 localhost [RPM][337232]: erase lib64ass9-0.15.0-1.mga8.x86_64: success
aug 28 08:20:02 localhost [RPM][337232]: erase lib64xatracker2-21.1.7-1.mga8.x86_64: success
aug 28 08:20:03 localhost [RPM][337232]: install lib64glapi0-21.2.1-2.mga8.x86_64: success
aug 28 08:20:03 localhost [RPM][337232]: install libglapi0-21.2.1-2.mga8.i586: success
aug 28 08:20:03 localhost [RPM][337232]: install lib64glapi-devel-21.2.1-2.mga8.x86_64: success
aug 28 08:20:03 localhost [RPM][337232]: install lib64mesakhr-devel-21.2.1-2.mga8.x86_64: success
aug 28 08:20:03 localhost [RPM][337232]: install lib64gbm1-21.2.1-2.mga8.x86_64: success
aug 28 08:20:03 localhost [RPM][337232]: install lib64gbm-devel-21.2.1-2.mga8.x86_64: success
aug 28 08:20:03 localhost [RPM][337232]: install lib64mesaegl1-21.2.1-2.mga8.x86_64: success
aug 28 08:20:03 localhost [RPM][337232]: install lib64mesavulkan-drivers-21.2.1-2.mga8.x86_64: success
aug 28 08:20:03 localhost [RPM][337232]: install lib64mesagl1-21.2.1-2.mga8.x86_64: success
aug 28 08:20:03 localhost [RPM][337232]: install mesa-21.2.1-2.mga8.x86_64: success
aug 28 08:20:03 localhost [RPM][337232]: install lib64dri-drivers-21.2.1-2.mga8.x86_64: success
aug 28 08:20:03 localhost [RPM][337232]: install libdri-drivers-21.2.1-2.mga8.i586: success
aug 28 08:20:03 localhost [RPM][337232]: install libgbm1-21.2.1-2.mga8.i586: success
aug 28 08:20:03 localhost [RPM][337232]: install lib64mesagl-devel-21.2.1-2.mga8.x86_64: success
aug 28 08:20:03 localhost [RPM][337232]: install lib64mesaegl-devel-21.2.1-2.mga8.x86_64: success
aug 28 08:20:03 localhost [RPM][337232]: install lib64ass9-0.15.1-1.mga8.x86_64: success
aug 28 08:20:03 localhost [RPM][337232]: install lib64xatracker2-21.2.1-2.mga8.x86_64: success
aug 28 08:20:03 localhost [RPM][337232]: install libmesaegl1-21.2.1-2.mga8.i586: success
aug 28 08:20:03 localhost [RPM][337232]: install libmesagl1-21.2.1-2.mga8.i586: success
aug 28 08:20:03 localhost [RPM][337232]: Transaction ID 6129d582 finished: 0


Possible it is not these drivers fault, but I have revert this update, and works well again
Code: Select all
urpmi --downgrade lib64mesaegl-devel-21.1.7-1.mga8.x86_64 lib64mesagl-devel-21.1.7-1.mga8.x86_64 libmesagl1-21.1.7-1.mga8.i586 libdri-drivers-21.1.7-1.mga8.i586 lib64mesagl1-21.1.7-1.mga8.x86_64 lib64dri-drivers-21.1.7-1.mga8.x86_64 mesa-21.1.7-1.mga8.x86_64 libmesaegl1-21.1.7-1.mga8.i586 lib64mesaegl1-21.1.7-1.mga8.x86_64 lib64glapi-devel-21.1.7-1.mga8.x86_64 lib64gbm-devel-21.1.7-1.mga8.x86_64 libgbm1-21.1.7-1.mga8.i586 libglapi0-21.1.7-1.mga8.i586 lib64mesakhr-devel-21.1.7-1.mga8.x86_64 lib64gbm1-21.1.7-1.mga8.x86_64 lib64glapi0-21.1.7-1.mga8.x86_64 lib64mesavulkan-drivers-21.1.7-1.mga8.x86_64 lib64ass9-0.15.0-1.mga8.x86_64 lib64xatracker2-21.1.7-1.mga8.x86_64


my machine (the working version):
Code: Select all
Linux localhost 5.10.60-desktop-2.mga8 #1 SMP Wed Aug 18 11:12:31 UTC 2021 x86_64 x86_64 x86_64 GNU/Linux

name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_multisample, GLX_EXT_buffer_age,
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_libglvnd,
    GLX_EXT_stereo_tree, GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer,
    GLX_NV_multigpu_context, GLX_NV_robustness_video_memory_purge,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control,
    GLX_SGI_video_sync
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age,
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_stereo_tree, GLX_EXT_swap_control,
    GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_buffer,
    GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer,
    GLX_NV_multigpu_context, GLX_NV_multisample_coverage,
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control,
    GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age,
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_stereo_tree,
    GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer,
    GLX_NV_multigpu_context, GLX_NV_robustness_video_memory_purge,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control,
    GLX_SGI_video_sync
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 2048 MB
    Total available memory: 2048 MB
    Currently available dedicated video memory: 1867 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 960/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 460.84
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
    GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
    GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
    GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
    GL_ARB_compute_shader, GL_ARB_compute_variable_group_size,
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
    GL_ARB_depth_texture, GL_ARB_derivative_control,
    GL_ARB_direct_state_access, GL_ARB_draw_buffers,
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
    GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
    GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
    GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
    GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
    GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
    GL_ARB_shader_objects, GL_ARB_shader_precision,
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
    GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100,
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer,
    GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
    GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
    GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_stencil8, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once,
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
    GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
    GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample,
    GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil,
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
    GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex,
    GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
    GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted,
    GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
    GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side,
    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array,
    GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent,
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
    GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
    GL_KHR_shader_subgroup, GL_KTX_buffer_region, GL_NVX_conditional_render,
    GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, GL_NVX_progress_fence,
    GL_NV_ES1_1_compatibility, GL_NV_ES3_1_compatibility,
    GL_NV_alpha_to_coverage_dither_control, GL_NV_bindless_multi_draw_indirect,
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
    GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
    GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_command_list,
    GL_NV_compute_program5, GL_NV_conditional_render,
    GL_NV_conservative_raster, GL_NV_conservative_raster_dilate,
    GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float,
    GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_draw_vulkan_image,
    GL_NV_explicit_multisample, GL_NV_feature_query, GL_NV_fence,
    GL_NV_fill_rectangle, GL_NV_float_buffer, GL_NV_fog_distance,
    GL_NV_fragment_coverage_to_color, GL_NV_fragment_program,
    GL_NV_fragment_program2, GL_NV_fragment_program_option,
    GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples,
    GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
    GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast,
    GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
    GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64,
    GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query,
    GL_NV_light_max_exponent, GL_NV_memory_attachment,
    GL_NV_memory_object_sparse, GL_NV_multisample_coverage,
    GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
    GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
    GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
    GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range,
    GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_query_resource,
    GL_NV_query_resource_tag, GL_NV_register_combiners,
    GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge,
    GL_NV_sample_locations, GL_NV_sample_mask_override_coverage,
    GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
    GL_NV_shader_atomic_fp16_vector, GL_NV_shader_atomic_int64,
    GL_NV_shader_buffer_load, GL_NV_shader_storage_buffer_object,
    GL_NV_shader_subgroup_partitioned, GL_NV_shader_thread_group,
    GL_NV_shader_thread_shuffle, GL_NV_texgen_reflection,
    GL_NV_texture_barrier, GL_NV_texture_compression_vtc,
    GL_NV_texture_env_combine4, GL_NV_texture_multisample,
    GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed,
    GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
    GL_NV_timeline_semaphore, GL_NV_transform_feedback,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range,
    GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
    GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
    GL_NV_vertex_program1_1, GL_NV_vertex_program2,
    GL_NV_vertex_program2_option, GL_NV_vertex_program3,
    GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview,
    GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
    GL_SUN_slice_accum

OpenGL version string: 4.6.0 NVIDIA 460.84
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
    GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
    GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
    GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
    GL_ARB_color_buffer_float, GL_ARB_compatibility,
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
    GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
    GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
    GL_ARB_direct_state_access, GL_ARB_draw_buffers,
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
    GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
    GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
    GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
    GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
    GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
    GL_ARB_shader_objects, GL_ARB_shader_precision,
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
    GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100,
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer,
    GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
    GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
    GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_stencil8, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once,
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
    GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
    GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample,
    GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil,
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
    GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex,
    GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
    GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted,
    GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
    GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side,
    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array,
    GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent,
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
    GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
    GL_KHR_shader_subgroup, GL_KTX_buffer_region, GL_NVX_conditional_render,
    GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, GL_NVX_progress_fence,
    GL_NV_ES1_1_compatibility, GL_NV_ES3_1_compatibility,
    GL_NV_alpha_to_coverage_dither_control, GL_NV_bindless_multi_draw_indirect,
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
    GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
    GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_command_list,
    GL_NV_compute_program5, GL_NV_conditional_render,
    GL_NV_conservative_raster, GL_NV_conservative_raster_dilate,
    GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float,
    GL_NV_depth_clamp, GL_NV_draw_texture, GL_NV_draw_vulkan_image,
    GL_NV_explicit_multisample, GL_NV_feature_query, GL_NV_fence,
    GL_NV_fill_rectangle, GL_NV_float_buffer, GL_NV_fog_distance,
    GL_NV_fragment_coverage_to_color, GL_NV_fragment_program,
    GL_NV_fragment_program2, GL_NV_fragment_program_option,
    GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples,
    GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
    GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast,
    GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
    GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64,
    GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query,
    GL_NV_light_max_exponent, GL_NV_memory_attachment,
    GL_NV_memory_object_sparse, GL_NV_multisample_coverage,
    GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
    GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
    GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
    GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range,
    GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_query_resource,
    GL_NV_query_resource_tag, GL_NV_register_combiners,
    GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge,
    GL_NV_sample_locations, GL_NV_sample_mask_override_coverage,
    GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
    GL_NV_shader_atomic_fp16_vector, GL_NV_shader_atomic_int64,
    GL_NV_shader_buffer_load, GL_NV_shader_storage_buffer_object,
    GL_NV_shader_subgroup_partitioned, GL_NV_shader_thread_group,
    GL_NV_shader_thread_shuffle, GL_NV_texgen_reflection,
    GL_NV_texture_barrier, GL_NV_texture_compression_vtc,
    GL_NV_texture_env_combine4, GL_NV_texture_multisample,
    GL_NV_texture_rectangle, GL_NV_texture_rectangle_compressed,
    GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
    GL_NV_timeline_semaphore, GL_NV_transform_feedback,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range,
    GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit,
    GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
    GL_NV_vertex_program1_1, GL_NV_vertex_program2,
    GL_NV_vertex_program2_option, GL_NV_vertex_program3,
    GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview,
    GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
    GL_SUN_slice_accum

OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 460.84
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
    GL_ANDROID_extension_pack_es31a, GL_EXT_EGL_image_external_wrap_modes,
    GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax,
    GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control,
    GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float,
    GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture,
    GL_EXT_conservative_depth, GL_EXT_copy_image, GL_EXT_debug_label,
    GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
    GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers_indexed,
    GL_EXT_draw_elements_base_vertex, GL_EXT_draw_transform_feedback,
    GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size,
    GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_map_buffer_range,
    GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_indirect,
    GL_EXT_multisample_compatibility, GL_EXT_multisampled_render_to_texture,
    GL_EXT_multisampled_render_to_texture2,
    GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query,
    GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp,
    GL_EXT_post_depth_coverage, GL_EXT_primitive_bounding_box,
    GL_EXT_raster_multisample, GL_EXT_render_snorm, GL_EXT_robustness,
    GL_EXT_sRGB, GL_EXT_sRGB_write_control, GL_EXT_semaphore,
    GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
    GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions,
    GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks,
    GL_EXT_shader_non_constant_global_initializers, GL_EXT_shader_texture_lod,
    GL_EXT_shadow_samplers, GL_EXT_sparse_texture, GL_EXT_sparse_texture2,
    GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,
    GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,
    GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1,
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888,
    GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16,
    GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
    GL_EXT_texture_storage, GL_EXT_texture_view, GL_EXT_unpack_subimage,
    GL_EXT_window_rectangles, GL_KHR_blend_equation_advanced,
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
    GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_ldr,
    GL_KHR_texture_compression_astc_sliced_3d, GL_NV_bgr,
    GL_NV_bindless_texture, GL_NV_blend_equation_advanced,
    GL_NV_blend_equation_advanced_coherent, GL_NV_blend_minmax_factor,
    GL_NV_conditional_render, GL_NV_conservative_raster, GL_NV_copy_buffer,
    GL_NV_copy_image, GL_NV_draw_buffers, GL_NV_draw_instanced,
    GL_NV_draw_texture, GL_NV_draw_vulkan_image,
    GL_NV_explicit_attrib_location, GL_NV_fbo_color_attachments,
    GL_NV_fill_rectangle, GL_NV_fragment_coverage_to_color,
    GL_NV_fragment_shader_interlock, GL_NV_framebuffer_blit,
    GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample,
    GL_NV_generate_mipmap_sRGB, GL_NV_geometry_shader_passthrough,
    GL_NV_gpu_shader5, GL_NV_image_formats, GL_NV_instanced_arrays,
    GL_NV_internalformat_sample_query, GL_NV_memory_attachment,
    GL_NV_memory_object_sparse, GL_NV_non_square_matrices,
    GL_NV_occlusion_query_samples, GL_NV_pack_subimage, GL_NV_packed_float,
    GL_NV_packed_float_linear, GL_NV_path_rendering,
    GL_NV_path_rendering_shared_edge, GL_NV_pixel_buffer_object,
    GL_NV_polygon_mode, GL_NV_read_buffer, GL_NV_read_depth,
    GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_sRGB_formats,
    GL_NV_sample_locations, GL_NV_sample_mask_override_coverage,
    GL_NV_shader_atomic_fp16_vector, GL_NV_shader_noperspective_interpolation,
    GL_NV_shader_subgroup_partitioned, GL_NV_shadow_samplers_array,
    GL_NV_shadow_samplers_cube, GL_NV_texture_array, GL_NV_texture_barrier,
    GL_NV_texture_border_clamp, GL_NV_texture_compression_latc,
    GL_NV_texture_compression_s3tc, GL_NV_texture_compression_s3tc_update,
    GL_NV_timeline_semaphore, GL_NV_timer_query, GL_NV_viewport_array,
    GL_NV_viewport_array2, GL_NV_viewport_swizzle,
    GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
    GL_OES_depth32, GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
    GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
    GL_OES_geometry_point_size, GL_OES_geometry_shader,
    GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
    GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
    GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables,
    GL_OES_shader_image_atomic, GL_OES_shader_io_blocks,
    GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives,
    GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
    GL_OES_texture_border_clamp, GL_OES_texture_buffer,
    GL_OES_texture_cube_map_array, GL_OES_texture_float,
    GL_OES_texture_float_linear, GL_OES_texture_half_float,
    GL_OES_texture_half_float_linear, GL_OES_texture_npot,
    GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
    GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
    GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2,
    GL_OVR_multiview_multisampled_render_to_texture

132 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
---------------------------------------------------------------------------
Last edited by tis on Aug 30th, '21, 21:37, edited 1 time in total.
tis
 
Posts: 148
Joined: Sep 30th, '19, 20:19

Re: new mesa+dri driver update and Warthunder

Postby tis » Aug 30th, '21, 11:48

I have inspected a bit, but haven't found anything yet.

glinfo and glxinfo gives the same result, but vulkaninfo has some differences:
Code: Select all
diff vinfo_21.1.7 vinfo_21.2.1
839c839
<               budget = 1972371456 (0x75900000) (1.84 GiB)
---
>               budget = 1980891136 (0x76120000) (1.84 GiB)
851,852c851,852
<               budget = 249561088 (0x0ee00000) (238.00 MiB)
<               usage  = 8388608 (0x00800000) (8.00 MiB)
---
>               budget = 249823232 (0x0ee40000) (238.25 MiB)
>               usage  = 8126464 (0x007c0000) (7.75 MiB)
1350c1350
<       apiVersion     = 4198568 (1.1.168)
---
>       apiVersion     = 4198582 (1.1.182)
1374c1374
<       maxPerStageDescriptorUniformBuffers             = 16
---
>       maxPerStageDescriptorUniformBuffers             = 15
1489c1489
<               1
---
>               255
1491,1492c1491,1492
<       lineWidthGranularity                            = 0
<       strictLines                                     = false
---
>       lineWidthGranularity                            = 0.0078125
>       strictLines                                     = true
1505a1506,1509
> VkPhysicalDeviceCustomBorderColorPropertiesEXT:
> -----------------------------------------------
>       maxCustomBorderColorSamplers = 32768
>
1510c1514
<       driverInfo         = Mesa 21.1.7 (LLVM 11.0.1)
---
>       driverInfo         = Mesa 21.2.1 (LLVM 11.0.1)
1519a1524,1527
> VkPhysicalDeviceLineRasterizationPropertiesEXT:
> -----------------------------------------------
>       lineSubPixelPrecisionBits = 4
>
1580c1588
< Device Extensions: count = 46
---
> Device Extensions: count = 54
1582c1590
<       VK_EXT_calibrated_timestamps          : extension revision 1
---
>       VK_EXT_calibrated_timestamps          : extension revision 2
1583a1592
>       VK_EXT_custom_border_color            : extension revision 12
1584a1594
>       VK_EXT_extended_dynamic_state2        : extension revision 1
1586a1597,1598
>       VK_EXT_line_rasterization             : extension revision 1
>       VK_EXT_multi_draw                     : extension revision 1
1588a1601
>       VK_EXT_provoking_vertex               : extension revision 1
1590a1604
>       VK_EXT_separate_stencil_usage         : extension revision 1
1594a1609
>       VK_EXT_vertex_input_dynamic_state     : extension revision 2
1614c1629
<       VK_KHR_incremental_present            : extension revision 1
---
>       VK_KHR_incremental_present            : extension revision 2
1621a1637
>       VK_KHR_separate_depth_stencil_layouts : extension revision 1
1637c1653
<               present support             = false
---
>               present support             = true
1687c1703
<       wideLines                               = false
---
>       wideLines                               = true
1701c1717
<       shaderStorageImageExtendedFormats       = false
---
>       shaderStorageImageExtendedFormats       = true
1713c1729
<       shaderInt16                             = false
---
>       shaderInt16                             = true
1751a1768,1772
> VkPhysicalDeviceCustomBorderColorFeaturesEXT:
> ---------------------------------------------
>       customBorderColors             = true
>       customBorderColorWithoutFormat = true
>
1767a1789,1797
> VkPhysicalDeviceLineRasterizationFeaturesEXT:
> ---------------------------------------------
>       rectangularLines         = true
>       bresenhamLines           = true
>       smoothLines              = true
>       stippledRectangularLines = true
>       stippledBresenhamLines   = true
>       stippledSmoothLines      = true
>
1788a1819,1822
>
> VkPhysicalDeviceSeparateDepthStencilLayoutsFeaturesKHR:
> -------------------------------------------------------
>       separateDepthStencilLayouts = true



Also tried glxspheres64 and some other opengl util, and they worked near the same:
Screenshot_20210830_113123.png
https://github.com/srmojuze/Refresh2025/releases
Screenshot_20210830_113123.png (290.72 KiB) Viewed 2908 times


So I have to think it's WT specific
tis
 
Posts: 148
Joined: Sep 30th, '19, 20:19

Re: new mesa+dri driver update and Warthunder

Postby tis » Aug 30th, '21, 15:02

If I only revert the mesavulkan, the problem solved, maybe other caused because of different versions, but the prog starts fast and doesn't freeze.

Code: Select all
rpm -i lib64mesavulkan-drivers-21.1.7-1.mga8.x86_64.rpm --nodeps --force


Somehow with this install params I can install both 21.1.7 and 21.2.1 mesavulkan same time and it used 21.1.7 I think, because the WT worked. If I erase 21.2.1 everything works well i think, WT and webgl tested. The later installed will used I think.

So I have to find, what has been changed in this file....
tis
 
Posts: 148
Joined: Sep 30th, '19, 20:19

Re: new mesa+dri driver update and Warthunder

Postby tis » Aug 30th, '21, 18:27

Why the new driver loads CPU 100% and not the nvidia GPU?
tis
 
Posts: 148
Joined: Sep 30th, '19, 20:19

Re: new mesa+dri driver update and Warthunder

Postby tis » Aug 30th, '21, 20:31

I found that Warthunder drops
Code: Select all
WARNING: lavapipe is not a conformant vulkan implementation, testing use only.

with 21.2.1 version of mesavulkan, and found on the internet that maybe I have to force using selected GPU by exporting VK_ICD_FILENAMES variable there to solve problem.

/usr/share/vulkan/icd.d/nvidia_icd.json is missing.

Where can I get this file?
tis
 
Posts: 148
Joined: Sep 30th, '19, 20:19

Re: [SOLVED] new mesa+dri driver update and Warthunder

Postby tis » Aug 30th, '21, 21:47

Finally I solved it,

I have to force NVIDIA with mesavulkan 21.2.1.

Code: Select all
export VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json


and I've created a json file /usr/share/vulkan/icd.d/nvidia_icd.json
Code: Select all
{
    "ICD": {
        "api_version": "1.2.182",
        "library_path": "/usr/$LIB/libGLX_nvidia.so.0"
    },
    "file_format_version": "1.0.0"
}

(copied from intel, so versions is the same, but works)
tis
 
Posts: 148
Joined: Sep 30th, '19, 20:19

Re: [SOLVED] new mesa+dri driver update and Warthunder

Postby tis » Aug 31st, '21, 08:39

After I shared this solution, I found /etc/vulkan/icd.d/nvidia_icd.json and it is set with 64bit GLX library. So it is enough if you force with this:
Code: Select all
export VK_ICD_FILENAMES=/etc/vulkan/icd.d/nvidia_icd.json
tis
 
Posts: 148
Joined: Sep 30th, '19, 20:19

Re: [SOLVED] new mesa+dri driver update and Warthunder

Postby tis » Oct 14th, '21, 08:35

I've updated the system more times, but the problem still exists... You have to set VK_ICD_FILENAMES variable!
Code: Select all
export VK_ICD_FILENAMES=/etc/vulkan/icd.d/nvidia_icd.json
But with this everything works well.

Current system:
Code: Select all
uname -a
Linux localhost 5.10.70-desktop-1.mga8 #1 SMP Thu Sep 30 09:41:26 UTC 2021 x86_64 x86_64 x86_64 GNU/Linux

lib64mesakhr-devel-21.2.3-1.mga8.x86_64
lib64mesaegl1-21.2.3-1.mga8.x86_64
lib64mesavulkan-drivers-21.2.3-1.mga8.x86_64
mesa-21.2.3-1.mga8.x86_64
lib64dri-drivers-21.2.3-1.mga8.x86_64
lib64mesagl1-21.2.3-1.mga8.x86_64
lib64mesagl-devel-21.2.3-1.mga8.x86_64
lib64mesaegl-devel-21.2.3-1.mga8.x86_64
with Nvidia 470.74
tis
 
Posts: 148
Joined: Sep 30th, '19, 20:19

Re: [SOLVED] new mesa+dri driver update and Warthunder

Postby morgano » Oct 18th, '21, 23:02

Many thanks both for reporting, and finding the culprit.

We have now opened a bug for this: https://bugs.mageia.org/show_bug.cgi?id=29563

If you like, you may register and add something.

If our driver maintainers decide to implement a fix, you are much welcome to test.

Welcome to the party :)
Mandriva since 2006, Mageia 2011 at home & work. Thinkpad T40, T43, T400, T510, Dell M4400, M6300, Acer Aspire 7. Workstation using LVM, LUKS, VirtualBox, BOINC
morgano
 
Posts: 1306
Joined: Jun 15th, '11, 17:51
Location: Kivik, Sweden

Re: [SOLVED] new mesa+dri driver update and Warthunder

Postby tis » Oct 19th, '21, 11:36

Thanks,

But I'm not sure it's a bug, because I have only this game with this error. ( I have only some games )

So I'm forcing only for WT launcher:
Code: Select all
export VK_ICD_FILENAMES=/etc/vulkan/icd.d/nvidia_icd.json launcher
tis
 
Posts: 148
Joined: Sep 30th, '19, 20:19

Re: [SOLVED] new mesa+dri driver update and Warthunder

Postby morgano » Oct 19th, '21, 18:48

Mandriva since 2006, Mageia 2011 at home & work. Thinkpad T40, T43, T400, T510, Dell M4400, M6300, Acer Aspire 7. Workstation using LVM, LUKS, VirtualBox, BOINC
morgano
 
Posts: 1306
Joined: Jun 15th, '11, 17:51
Location: Kivik, Sweden

Re: [SOLVED] new mesa+dri driver update and Warthunder

Postby tis » Nov 2nd, '21, 17:54

I have to switch back to inCPU Intel HD630 vga. I wouldn't want to play but I tried and I realized that now I have to set it for Intel too:

Code: Select all
export VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/intel_icd.x86_64.json launcher


WT asks sysctl dev.i915.perf_stream_paranoid=0 too, but it is not necessary. Yeah, I have to decrease the quality settings too...
tis
 
Posts: 148
Joined: Sep 30th, '19, 20:19


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